1/20/2024 0 Comments Dwarf fortress stress valuesShields The base value of a shield is (UPSTEP * 3) + BLOCKCHANCE + 1. 1 bar of metal = stack of 25 bolts, etc.) Multiply the single value by the stack size for total value of a stack. Value listed is for a single bolt, not stacks of bolts. Weapon valuesĪmmo The base value of a single unit of ammo is (SIZE / 200) + 1. Ranged weapons simply have a value of 10. Weapons The base value of a melee weapon is (SIZE / 50) + 1 if the weapon has any EDGE attacks, its value is doubled. 5) These items have their value based on their properties - see categories below:.A more thorough explanation and example exists at the Cook page. The total value of a meal stack is the sum of the above values multiplied by the total quantity, regardless of the proportion of ingredients. Each ingredient is calculated separately, with its own base value and "minced" quality modifier. 4) Prepared meals always have a base value of 10, with a quality modifier.Decorations of bolts have a 1/3 base value instead. 3) " Decorations" include "It is decorated with ", "It is encircled with bands of ", "It is adorned with hanging rings of ", "This object menaces with spikes of ", "On this object is an image of in ", "It is studded with ".Dyes are added separately (with quality), as a powder, not a decoration. 2) Goods made out of cloth get the following built in as decorations: the cloth (with quality mod) and the thread (without quality).1) Coins minted at a forge are always of base quality.Weapon, Armor, Shoe, Shield, Helm, Glove, Ammo, Pants, Trap component (see below) items Base ValueĪnimal trap, Altar, Amulet, Anvil, Armor stand, Backpack, Barrel, Bed, Bin, Book, Bookcase, Bowl, Box, Bracelet, Bucket, Cabinet, Cage, Chain, Chair, Cleaver, Coffin, Crown, Crutch, Decoration 3, Display Case, Door, Earring, Figurine, Flask, Floodgate, Fork, Goblet/mug/cup, Grate, Hatch cover, Helve, Hive, Instrument (non-main components), Jug, Knives, Ladle, Large gem, Large pot, Millstone, Mortar, Nest box, Pedestal, Pestle, Pipe section, Pouch, Prepared meal 4, Quiver, Quern, Ring, Scepter, Scroll Roller, Slab, Stone axe, Splint, Table, Totem, Toy, Weapon rackĬauldron, Instrument (main part), Minecart, Parchment sheet, Stepladder, Wheelbarrow Items without quality levels Base Valueįish, unprepared fish, Meat, Egg, Plant, Leaves In both cases, the final value is then determined by adjusting the base value with the appropriate modifiers. For example, a wood block uses the base value for a block a native gold block uses the same base value, since it too is in the form of a "block". The base value of an item is determined by the form of the item, not what it is made out of.
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